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Moonfrost
Platform(s):Windows
Technology:Unity
Description:
I joined as a Senior Software Engineer during the very early stages of development. I've been responsible for the implementation of many features in the game, including character controls and animations, tools and item usage and behaviours, UI and UI management services, SFX and VFX management services, game asset loading and scene transitions, different game modes, inventory management and many more. As we were just a few engineers on the project, we had to each own our features in terms of deciding their architecture and implementation, discuss with the team and improve as we get feedback.
As the team was very small, I've worked closely with everyone on various areas, including art and sound. I've worked closely with design when iterating on the different features, creating tools for them to be able to configure the game as they see fit without the need of an engineer.
I worked closely with the backend engineer when developing the game, in order to implement client side networking and communication between client and server.