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Moonfrost
Platform(s):Windows
Technology:Unity, C#, Nodejs, Javascript
Description:
I joined as a Senior Software Engineer in the early development stages, implementing key game features like character controls, animations, item behaviors, UI management, SFX/VFX systems, asset loading, scene transitions, game modes, and inventory management. I collaborated with the backend engineer on networking features and contributed to the transition to a fully server-authoritative multiplayer system, implementing logic and validation. With a small engineering team, we owned our features end-to-end, refining them based on team feedback. I also worked closely with design, art, and audio teams, creating tools to empower them to configure the game without engineering support.